#include <nnsys/g3d/anm.h> void NNS_G3dRenderObjSetBlendFuncMat( NNSG3dRenderObj* pRenderObj, NNSG3dFuncAnmBlendMat func );
| pRenderObj | Pointer to the NNSG3dRenderObj structure |
| func | The pointer to the blend function of the visibility calculation result |
None.
Configures the material calculation results' blend function in the rendering object. The blend function configured here is called from G3D when rendering with the NNS_G3dDraw function. Since the default blend function is configured in the rendering object when it is initialized, there is no need to call this function when using the default blend function.
10/20/2004 Initial version.
CONFIDENTIAL