#include <nnsys/g3d/kernel.h>
BOOL NNS_G3dBindMdlTexEx( NNSG3dResMdl* pMdl, const NNSG3dResTex* pTex, const NNSG3dResName* pResName );
| pMdl | Pointer to the model resource |
| pTex | Pointer to the texture resource |
| pResName | Pointer to the texture name |
Returns TRUE if the bind succeeds
Binds the textures pResNameinside model pMdlto the textures pResName inside the textures pTex.
NNS_G3dBindMdlTex, NNS_G3dForceBindMdlTex, NNS_G3dReleaseMdlTex, NNS_G3dReleaseMdlTexEx
08/02/2004 Initial version.
CONFIDENTIAL