#include <nnsys/g2d/g2d_Oam.h>
void NNS_G2dApplyToHWSoftEmu
(
NNSG2dOamManagerInstance* pMan,
const NNSG2dImageAttr* pTexImageAttr,
u32 texBaseAddr,
u32 pltBaseAddr
);
pMan |
[IN] OAM manager entity |
| pTexImageAttr | [IN] Texture attribute |
| texBaseAddr | [IN] Texture base address |
| pltBaseAddr | [IN] Palette base address |
None.
Draws the contents of the internal buffer using the 3D graphics engine. Designates the argument information that is used to set the texture data and palette data that is used by the 3D graphics engine. The camera settings must be completed in advance. Use NNS_G2dSetupSoftwareSpriteCamera for the camera settings.
The name of this function has changed to NNS_G2dApplyOamManagerToHWSprite. To maintain compatibility, the previous function was kept under a different name.
NNS_G2dApplyOamManagerToHWSprite, NNS_G2dApplyOamManagerToHW, NNS_G2dSetupSoftwareSpriteCamera
08/02/2004 Renamed function
05/28/2004 Initial version.
CONFIDENTIAL