#include <nnsys/g3d/kernel.h>
BOOL NNS_G3dForceBindMdlTex( NNSG3dResMdl* pMdl, const NNSG3dResTex* pTex, u32 texToMatListIdx, u32 texIdx );
| pMdl | Pointer to the model resource |
| pTex | Pointer to the texture resource |
| texToMatListIdx | Texture index for the material list directory contained within the model resource |
| texIdx | Texture index |
Returns TRUE if the bind succeeds
There is a dictionary in the model resource that references the material list that uses the texture corresponding the texture name. The material group is referenced with the texToMatListIdx index when the dictionary is using index referencing; that material group is forced to associate with the number texIdx texture in the texture block. This can be used to bind material to a texture that does not match the specified texture name.
NNS_G3dBindMdlTex, NNS_G3dBindMdlTexEx, NNS_G3dReleaseMdlTex, NNS_G3dReleaseMdlTexEx
08/02/2004 Initial version.
CONFIDENTIAL