#include <nnsys/g3d/glbstate.h>
void
NNS_G3dGlbFrustum(
fx32 t,
fx32 b,
fx32 l,
fx32 r,
fx32 n,
fx32 f
);
| t | Y coordinate at the top of the near clipping plane |
b |
Y coordinate at the bottom of the near clipping plane |
| l | X coordinate at the left of the near clipping plane |
| r | X coordinate at the right of the near clipping plane |
| n | Distance from eyepoint to the near clip plane |
| f | Distance from eyepoint to the far clip plane |
None.
This function sets the transparency projection matrix to the global state. This state is held inside the G3D library.
NNS_G3dGlbFrustumW, , NNS_G3dGlbPerspectiveNNS_G3dGlbOrtho
08/02/2004 Initial version.
CONFIDENTIAL