#include <nnsys/g2d/g2d_Renderer.h>
NNS_G2D_INLINE BOOL NNS_G2dGetRendererSurfaceActiveFlag
(
NNSG2dRenderSurface* pSurface
);
| pSurface | [IN] Render surface entity |
This function returns TRUE if the render state is active.
Gets the active state of the render surface.
NNS_G2dSetRendererSurfaceActiveFlag
09/16/2004 Initial version.
CONFIDENTIAL