#include <nnsys/gfd.h>
void NNS_GfdSetFrmTexVramState(const NNSGfdFrmTexVramState* pState);
| pState | Pointer to the structure that stores the allocation state of texture-use memory |
None.
This sets the Frame Texture VRAM Manager's texture-use memory allocation state to the state of the structure specified by pState. This operation frees all texture-use memory that was allocated after the texture-use memory allocation state was saved. The texture-use memory allocation state at a specific time is obtained by the NNS_GfdGetFrmTexVramState function.
NNS_GfdResetFrmTexVramState NNS_GfdGetFrmTexVramState
07/16/2004 Initial version.
CONFIDENTIAL