#include <nnsys/snd.h>int NNS_SndPlayerCountPlayingSeqByPlayerNo( int playerNo );int NNS_SndPlayerCountPlayingSeqBySeqNo( int seqNo );int NNS_SndPlayerCountPlayingSeqBySeqArcNo( int seqArcNo );int NNS_SndPlayerCountPlayingSeqBySeqArcIdx( int seqArcNo, int index );
playerNo |
The Player number. |
seqNo |
Sequence number. |
seqArcNo |
Sequence archive number. |
index |
Index number in the sequence archive. |
The NNS_SndPlayerCountPlayingSeqByPlayerNo function counts the number of sequences that are currently playing on the player that is assigned with the player number playerNo.
The NNS_SndPlayerCountPlayingSeqBySeqNo function counts the number of sequences that are currently playing that were assigned by the sequence number seqNo. This function counts the number of sequences for which the sequence number that is set by the NNS_SndPlayerSetSeqNo function and >seqNo are the same.
The NNS_SndPlayerCountPlayingSeqBySeqArcNo function counts the number of sequences playing that were assigned by the sequence archive number seqArcNo. This function counts the number of sequences for which the sequence archive number set that is set by the NNS_SndPlayerSetSeqArcNo function and seqArcNo are the same. The NNS_SndPlayerCountPlayingSeqBySeqArcIdx function counts the number of sequences for which the sequence archive number seqArcNo and the index number index are both equal.
The value that these functions return is not updated unless the function that stops a sequence immediately, and a NNS_SndMain function is called.
NNS_SndPlayerSetSeqNo, NNS_SndPlayerSetSeqArcNo, NNS_SndMain
06/01/2004 Initial version.