#include <nnsys/g3d/model.h>
void NNS_G3dMdlUseMdlDiff( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlAmb( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlSpec( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlEmi( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlLightEnableFlag( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlPolygonMode( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlCullMode( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlPolygonID( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlAlpha( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlFogEnableFlag( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlDepthTestCond( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdl1Dot( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlFarClip( NNSG3dResMdl* pMdl); void NNS_G3dMdlUseMdlXLDepthUpdate( NNSG3dResMdl* pMdl);
| pMdl | Pointer to the model resource |
None.
These functions makes sure the model specified by pMdl is rendered using the values set inside the model resource.
NNS_G3dMdlUseMdlDiff |
Specify use of diffuse color as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlAmb |
Specify use of ambient color as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlSpec |
Specify use of specular color as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlEmi |
Specify use of emission color as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlLightEnableFlag |
Specify use of light-enable flag as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlPolygonMode |
Specify use of polygon mode as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlCullMode |
Specify use of cull mode as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlPolygonID |
Specify use of polygon ID as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlAlpha |
Specify use of alpha value as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlFogEnableFlag |
Specify use of fog-enable flag as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlDepthTestCond |
Specify use of depth-test condition as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdl1Dot |
Specify use of the specification for displaying 1-dot polygons as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlFarClip |
Specify use of the specification for displaying polygons that intersect with the FAR clip plane as per each individual material set inside the model resource. |
NNS_G3dMdlUseMdlXLDepthUpdate |
Specify use of the enable flag for updating the depth value of translucent polygons as per each individual material set inside the model resource. |
10/12/2004 Initial version.