#include <nnsys/g2d/g2d_Renderer.h>
void NNS_G2dRotZ( fx32 sin, fx32 cos );
| sin | [IN] Z-axis rotation sine value |
| cos | [IN] Z-axis rotation cosine value |
None.
Multiplies the renderer's current internal matrix stack by the Z-axis rotation matrix.
05/28/2004 Initial version.