#include <nnsys/g2d/g2d_Oam.h>
NNS_G2D_INLINE void NNS_G2dSetOamManagerSpriteZoffsetStep
(
NNSG2dOamManagerInstance* pMan,
fx32 zStep );
);
pMan |
[OUT] OAM manager entity. |
|
[IN] Value Z is incremented each time a software sprite is rendered (must be 0 or a negative number). |
None.
Specifies the Z value added each time a software sprite is rendered. This setting is effective only with the manager initialized in software sprite drawing mode. (At the time of initialization, specify NNS_G2D_OAMTYPE_SOFTWAREEMULATION for the OAM type to manage (NNSG2dOamType)). The spriteZoffset value must be less than or equal to 0.
In the NITRO 3D Graphics Engine, if polygons have the same Z value, the overwrite determination is based on a comparison of screen Y values. Therefore, to overwrite in the rendering order, as with OBJ rendering, in the case of software sprites you must avoid rendering polygons that have the same Z value by slightly offsetting the polygon Z values.
None.
09/01/2004 Initial version.