#include <nnsys/gfd.h>
void NNS_GfdInitFrmTexVramManager(u16 numSlot, BOOL useAsDefault);
| numSlot | The number of VRAM slots that the Frame Texture VRAM Manager will manage |
| useAsDefault | Whether or not to use the Frame Texture VRAM Manager by default |
None.
Initializes the Frame Texture VRAM Manager Initializes the Frame Texture VRAM Manager so it will manage the number of slots of VRAM specified by numSlot, starting from VRAM slot 0.
useAsDefault is set to TRUE if the Frame Texture VRAM Manager is to be used by default. When useAsDefault is set to TRUE, the Frame Texture VRAM Manager's functions that allocate and free texture memory (NNS_GfdAllocFrmTexVram and NNS_GfdFreeFrmTexVram) get registered in the global function pointer variables NNS_GfdDefaultFuncAllocTexVram and NNS_GfdDefaultFuncFreeTexVram.
NNS_GfdAllocTexVram NNS_GfdFreeTexVram
NNS_GfdAllocFrmTexVram NNS_GfdFreeFrmTexVram
07/16/2004 Initial version.