#include <nitro/snd.h>void SND_StartPreparedSeq( int playerNo );
Plays a sequence that has been prepared for playback.
Starts playing the sequence prepared for playback on the player indicated by playerNo using the SND_PrepareSeq function.
This function is an ARM7 reserved function. After this function is called, processing occurs only after the command is issued with the SND_FlushCommand function.
When it is necessary to synchronize something with the completion of the process, first use SND_GetCurrentCommandTag to obtain the command tag immediately after calling this function. After the command is issued, use the command tag and call either the SND_IsFinishedCommandTag or SND_WaitForCommandProc function to confirm that the process has finished or to wait for it to complete.
SND_PrepareSeq, SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc
04/14/2005 Initial version
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