#include <nitro/snd.h>void SND_PrepareSeq( int playerNo, const void* base, u32 offset, const SNDBankData* bank );
playerNo |
The Player number. Takes a value between 0 and 15. |
base |
The base address of the sequence data. |
offset |
The start position offset for the sequence data. |
bank |
This is the bank data pointer. |
Prepares the sequence for playback.
Prepares the sequence for playback on the player indicated by playerNo. Any sequence that is already being played on that player will be forcibly stopped.
Sequence data is processed from the offset position (offset) from the base address (base).
For bank, bank, specify the bank which the sequence uses for sound generation. Furthermore, the waveform archive needs to be connected with SND_AssignWaveArc function beforehand.
To play a sequence that has been prepared for playback, call SND_StartPreparedSeq.
This function is an ARM7 reserved function. After this function is called, processing occurs only after the command is issued with the SND_FlushCommand function.
When it is necessary to synchronize something with the completion of the process, first use SND_GetCurrentCommandTag to obtain the command tag immediately after calling this function. After the command is issued, use the command tag and call either the SND_IsFinishedCommandTag or SND_WaitForCommandProc function to confirm that the process has finished or to wait for it to complete.
SND_AssignWaveArc, SND_StartPreparedSeq, SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc
04/14/2005 Initial version
CONFIDENTIAL