#include <nitro/mb.h>
typedef struct
{
u8 favoriteColor : 4;
u8 playerNo : 4;
u8 nameLength;
u16 name[ MB_USER_NAME_LENGTH ];
} MBUserInfo; /* 22byte */
This structure defines the style of user data used in the multi-boot process of both parent and child. The meaning of each member is shown in the following table:
| Member | Description |
| favoriteColor | The color set number showing the player's favorite color. |
| playerNo | The Player number. Parent is fixed at 0. Child is 1–15.(Note that this has been changed from NITRO-SDK 2.0 PR5 and older versions.) |
| nameLength | The length of player nicknames. Assigns the number of characters available for names. |
| name | The player nickname. Specifies by nameLength the number of characters available within MB_USER_NAME_LENGTH. You can use special characters defined in UTF-16LE and IPL. Basically, this sets the name obtained from the system.
|
11/02/2004 Matched the structure definition to the header file, added to the name description.
08/09/2004 Initial version.
CONFIDENTIAL