#include <nitro/gx/g3_util.h>
void G3_LoadTexMtxEnv(const MtxFx44 * mtx);
// Below are APIs for creating the display list (command list)
void G3B_LoadTexMtxEnv(GXDLInfo* info, const MtxFx44 * mtx);
void G3C_LoadTexMtxEnv(GXDLInfo* info, const MtxFx44 * mtx);
void G3BS_LoadTexMtxEnv(GXDLInfo* info, const MtxFx44 * mtx);
void G3CS_LoadTexMtxEnv(GXDLInfo* info, const MtxFx44 * mtx);
This function sets the matrix mode to Texture mode and sets the texture matrix. At this time, corrections are performed that are necessary when
set in Normal source and Vertex source. The result is a new current texture matrix Cnew, shown below.

mtx |
Pointer to matrix to load in the texture matrix |
None.
G3*_LoadTexMtxTexCoord, G3*_MtxMode
01/19/2004 Initial Version