#include <nitro/gx/gx_load.h>
void GX_LoadOBJPltt(const void *pSrc, u32 offset, u32 szByte);
This function uses DMA to transfer standard OBJ palette data to the Main 2D Engine's OBJ palette RAM. An offset can be specified for the transfer destination address. The DMA channel that is used is GX_DMAID (defined in gxcommon.h). The transfer destination address is HW_OBJ_PLTT in the ARM9 memory space + offset. Both offset and szByte must be 2-byte aligned.
Notes:
DC_FlushRange
prior to the process.pSrc |
Pointer to transfer source |
offset |
Offset |
szByte |
Transfer size (in bytes) |
None
02/09/2004 Revised and added to the description
01/19/2004 Initial Version