#include <nitro/gx/g2.h>
void *G2S_GetBG0ScrPtr();
This function returns a pointer to the region where sub 2D engine BG0 screen data is stored. That is, the return value is
the value at the end of the enumerator type value name
GXBGScrBase that is specified by HW_DB_BG_VRAM + (G2S_SetBG0Control).
None
Pointer to the region where the BG0 screen data is stored.
G2S_SetBG0Control, G2S_SetBG0Priority, G2S_BG0Mosaic,
G2S_GetBG0CharPtr, G2S_SetBG0Offset
02/09/2004 Initial Version