#include <nitro/gx/gx_load.h>
void GX_BeginLoadOBJExtPltt(void);
This function is called before transferring OBJ palette data to the 2D Engine's OBJ
Extended palette. Internally, allocates to LCDC the banks that were allocated to the OBJ
Extended palette and prepares to DMA transfer the OBJ Extended palette data using GX_LoadOBJExtPltt.
Note: VRAM banks must be allocated to the Main 2D Engine's OBJ Extended palette using GX_SetBankForOBJExtPltt in advance.
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GX_LoadOBJExtPltt, GX_EndLoadOBJExtPltt
02/09/2004 Revised and expanded the description
01/19/2004 Initial Version