GX_LoadTexPlttEx


C Specification

#include <nitro/gx/gx_load.h>

void GX_LoadTexPlttEx(
    GXVRamTexPltt texPltt,
    const void *pSrc,
    u32 destSlotAddr,
    u32 szByte
);

Description

This function uses DMA to transfer texture palette data to VRAM banks that can be allocated to texture palettes. The transfer destination address (in the texture palette) can be specified. The DMA channel that is used is GX_DMAID (defined in gxcommon.h). Both destSlotAddr and szByte must be 4-byte aligned.

Notes:

Arguments

texPltt Texture palette slot setting
pSrc Pointer to transfer source
destSlotAddr Address in transfer destination texture palette slot
szByte Transfer size (in bytes)

Return Values

None

See Also

GX_LoadTexPltt

Revision History

02/23/2004 Initial Version