#include <nitro/gx/g2.h>
void *G2S_GetBG0CharPtr();
This function returns a pointer to the region where sub 2D engine BG0
character data is stored. That is, the return value is:
HW_DB_BG_VRAM + the value at the end of the GXBGCharBase enumerator
type specified by G2S_SetBG0Control).
None
Pointer to the region where the BG0 character data is stored.
G2S_SetBG0Control, G2S_SetBG0Priority, G2S_BG0Mosaic, G2S_GetBG0ScrPtr,
G2S_SetBG0Offset
02/09/2004 Initial Version