#include <nitro/gx/g2.h>
void *G2_GetBG3ScrPtr();
This function returns the pointer to the region where the Main 2D Engine BG3 screen data base is stored.
The return values are as follows for character BGs:
HW_BG_VRAM
+ (Last value in the value name of GXBGScrOffset enum type specified by GX_SetBGScrOffset)
+ (Last value in the value name of GXBGScrBase enum type specified by G2_SetBG3ControlText)
The return values are as follows for bitmap BGs:
HW_BG_VRAM
+ (Last value in the value name of GXBGScrOffset enum type specified by GX_SetBGScrOffset)
+ (Last value in the value name of GXBGBmpScrBase enum type specified by G2_SetBG3Control256Bmp)
None.
The pointer to the region storing the BG3 screen.
G2_SetBG3ControlText, G2_SetBG3Priority, G2_BG3Mosaic, G2_GetBG3CharPtr, G2_SetBG3Offset
02/09/2004 Added to Description
01/19/2004 Initial Version