#include <nitro/gx/gx_load.h>
void GX_LoadTexEx(
GXVRamTex tex,
const void *pSrc,
u32 destSlotAddr,
u32 szByte
);This function uses DMA to transfer texture images to VRAM banks that can be allocated to texture image slots. The transfer destination address (in the texture image slot) can be specified. The DMA channel that is used is GX_DMAID (defined in gxcommon.h). Both destSlotAddr and szByte must be 4-byte aligned.
Notes:
DC_FlushRange or some similar function.tex must be mapped in LCDC space.tex |
Texture image slot setting |
pSrc |
Pointer to transfer source |
destSlotAddr |
Address in transfer destination texture image slot |
szByte |
Transfer size (in bytes) |
None
02/23/2004 Initial Version