#include <nitro/gx/gx_vramcnt.h>void GX_SetBankForOBJExtPltt(GXVRamOBJExtPltt objExtPltt);This function allocates the specified VRAM bank to the Main 2D Engine's OBJ Extended palette. If the specified VRAM bank is either disabled or allocated to LCDC, that VRAM bank is allocated to the Main 2D Engine's OBJ Extended palette.
Note: When the OBJ Extended palette is allocated, the 256-color OBJ uses the OBJ Extended palette. However, 16-color OBJs normally use the standard palette.
GX_VRAM_OBJEXTPLTT_NONE |
A VRAM bank is not allocated to the OBJ Extended palette. |
GX_VRAM_OBJEXTPLTT_8_F |
The OBJ Extended palette is reserved. VRAM-F is allocated. |
GX_VRAM_OBJEXTPLTT_8_G |
The OBJ Extended palette is reserved. VRAM-G is allocated. |
The following is the type definition for GXVRamOBJExtPltt types.
typedef enum
{
GX_VRAM_OBJEXTPLTT_NONE = 0x0000,
GX_VRAM_OBJEXTPLTT_0_F = GX_VRAM_F, // OBJExtPltt
GX_VRAM_OBJEXTPLTT_0_G = GX_VRAM_G // OBJExtPltt
GXVRamOBJExtPltt;
objExtPltt |
Specifies a VRAM bank to allocate to the main 2D Engine's OBJ Extended palette |
None
GX_GetSizeOfOBJExtPltt, GX_GetBankForOBJExtPltt, GX_ResetBankForOBJExtPltt, GX_DisableBankForOBJExtPltt
02/09/2004 Added a note
01/19/2004 Initial Version