GX_LoadBGPltt


C Specification

#include <nitro/gx/gx_load.h>
void GX_LoadBGPltt(const void *pSrc, u32 offset, u32 szByte);

Description

This function uses DMA to transfer standard BG palette data to the Main 2D Engine palette RAM for BG. An offset can be specified for the transfer destination address. The DMA channel that is used is GX_DMAID (defined in gxcommon.h). The transfer destination address is HW_BG_PLTT in the ARM9 memory space + offset. Both offset and szByte must be multiples of 2.

Notes:

Arguments

pSrc Pointer to transfer source
offset Offset
szByte Transfer size (in bytes)

Return Values

None

See Also

GX_LoadBG0Scr, GX_LoadBG1Scr, GX_LoadBG2Scr, GX_LoadBG3Scr, GX_LoadBG0Char, GX_LoadBG1Char, GX_LoadBG2Char, GX_LoadBG3Char

Revision History

02/09/2004 Revised and added to the description
01/19/2004 Initial Version