#include <nitro/gx/g2.h>
void *G2S_GetBG3CharPtr();
This function returns a pointer to the region where sub 2D engine BG3 character data is stored. That is, the return value is, in the case of character BG,
the value at the end of the enumerator type value name
GXBGCharBase that is specified by
HW_DB_BG_VRAM + (G2S_SetBG3ControlText), etc. It will return a NULL in the case of
bitmapped BG because there is no character data.
None
Pointer to the region where the BG3 character data is stored.
G2S_SetBG3ControlText, ..., G2S_SetBG3Priority, G2S_BG3Mosaic, G2S_GetBG3ScrPtr, G2S_SetBG3Offset
02/09/2004 Initial Version