#include <nitro/gx/gx_load.h>void GX_LoadTexPltt(const void *pSrc, u32 destSlotAddr, u32 szByte);This function uses DMA to transfer texture palette data to the texture palette. The transfer destination address (in the texture palette) can be specified. The DMA channel that is used is GX_DMAID (defined in gxcommon.h). Both destSlotAddr and szByte must be 4-byte aligned. Call between GX_BeginLoadTexPltt and GX_EndLoadTexPltt.
Notes:
DC_FlushRange or some similar function.GX_SetBankForTexPltt,
GX_ResetBankForTexPltt, or
GX_DisableBankForTexPltt between
GX_BeginLoadTexPltt and
GX_EndLoadTexPltt.pSr |
Pointer to transfer source |
destSlotAddr |
Address in transfer destination texture palette slot |
szByte |
Transfer size (in bytes) |
None
GX_BeginLoadTexPltt,
GX_EndLoadTexPltt
02/09/2004 Revised and added to the description
01/19/2004 Initial Version