#include <nitro/gx/gx_load.h>void GX_BeginLoadTexPltt(void);
This function should be called before transferring texture palette to the texture palette slot. Internally,
it allocates to LCDC the banks that were allocated to the texture palette slot and prepares to DMA transfer the texture palette using GX_LoadTexPltt.
Note: VRAM banks must be allocated to the texture palette slot using GX_SetBankForTexPltt in advance.
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GX_LoadTexPltt, GX_EndLoadTexPltt
02/09/2004 Revised and expanded the description
01/19/2004 Initial Version