#include <nitro/gx/gx_load.h>
void GX_EndLoadOBJExtPltt(void);
This function is called after transferring OBJ palette data to the Main 2D Engine's OBJ
Extended palette. Internally, restores to the Main 2D Engine's OBJ Extended palette the VRAM bank that was allocated to LCDC by GX_BeginLoadOBJExtPltt.
None
None
GX_BeginLoadOBJExtPltt,
GX_LoadOBJExtPltt
02/09/2004 Revised and added to the description
01/19/2004 Initial Version