#include <nitro/gx/g3_util.h> void G3_Ortho( fx32 t, fx32 b, fx32 l, fx32 r, fx32 n, fx32 f, MtxFx44* mtx );
This function sets the Matrix mode to the Projection mode. This function also sets the Orthogonal Projection matrix as the current matrix. When mtx
is not NULL, the orthogonal matrix will also be set in *mtx. This function uses the Divider. The diagram below shows the matrix that is set.
Note: If you set an orthogonal projection, you must use G3*_SwapBuffers to select Z buffering. W buffering will not function properly because the depth value will always be fixed.

t |
Y coordinate at the top of the near clipping plane |
b |
Y coordinate at the bottom of the near clipping plane |
l |
X coordinate at the left of the near clipping plane |
r |
X coordinate at the right of the near clipping plane |
n |
The distance from the eyepoint to the near clipping plane |
f |
The distance from the eyepoint to the far clipping plane |
mtx |
Pointer to a 4x4 matrix |
None.
G3_OrthoW,
G3_Frustum,
G3_Perspective
02/09/2004 Added a note
01/19/2004 Initial Version