#include <nitro/gx/gx_load.h>
void GX_EndLoadTexPltt(void);
This function is called after transferring the texture palette to the texture palette slot. Internally,
it restores to the texture palette slot the VRAM bank that was allocated to LCDC by GX_BeginLoadTexPltt.
None
None
GX_BeginLoadTexPltt,
GX_LoadTexPltt
02/09/2004 Revised and added to the description
01/19/2004 Initial Version