#include <nitro/gx/g2.h>
void *G2S_GetBG3ScrPtr();
This function returns a pointer to the region where sub 2D engine BG3 screen data is stored. That is, the return value is,
in the case of character BG, the value at the end of the enumerator type value name
GXBGScrBase that is specified by HW_DB_BG_VRAM + (G2S_SetBG3ControlText), etc.
In the case of bitmapped BG it will be the value at the end of the enumerator type value name
GXBGBmpScrBase that is specified by HW_DB_BG_VRAM + (G2S_SetBG3Control256Bmp), etc.
None
Pointer to the region where the BG3 screen data is stored.
G2S_SetBG3ControlText, ... , G2S_SetBG3Priority, G2S_BG3Mosaic,
G2S_GetBG3CharPtr, G2S_SetBG3Offset
02/09/2004 Initial Version