#include <nitro/gx/gx_load.h>
void GX_BeginLoadBGExtPltt(void);
This function is called before transferring BG palette data to the 2D engine BG
Extended palette. Internally, allocates to LCDC the banks that were allocated to the BG
Extended palette and prepares to DMA transfer the BG Extended palette data using GX_LoadBGExtPltt.
Note: VRAM banks must be allocated to the Main 2D Engine BG Extended palette using GX_SetBankForBGExtPltt in advance.
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GX_LoadBGExtPltt, GX_EndLoadBGExtPltt
02/09/2004 Revised and expanded the description
01/19/2004 Initial Version