#include <nitro/gx/gx_load.h>
void GXS_EndLoadOBJExtPltt(void);
This function is called after transferring OBJ palette data to the sub 2D Engine's OBJ
Extended palette. Internally, the VRAM bank that was allocated to LCDC by GXS_BeginLoadOBJExtPltt is restored to the sub 2D Engine's OBJ Extended palette data.
None
None
GXS_BeginLoadOBJExtPltt,
GXS_LoadOBJExtPltt
02/09/2004 Initial Version