GX_LoadTexPltt


C Specification

#include <nitro/gx/gx_load.h>

void GX_LoadTexPltt(const void *pSrc, u32 destSlotAddr, u32 szByte);

Description

This function uses DMA to transfer texture palette data to the texture palette. The transfer destination address (in the texture palette) can be specified. The DMA channel that is used is GX_DMAID (defined in gxcommon.h). Both destSlotAddr and szByte must be 4-byte aligned. Call between GX_BeginLoadTexPltt and GX_EndLoadTexPltt.

Notes:

Arguments

pSr Pointer to transfer source
destSlotAddr Address in transfer destination texture palette slot
szByte Transfer size (in bytes)

Return Values

None

See Also

GX_BeginLoadTexPltt, GX_EndLoadTexPltt

Revision History

02/09/2004 Revised and added to the description
01/19/2004 Initial Version