#include <nitro/mb.h>
typedef struct
{
u8 favoriteColor : 4;
u8 playerNo : 4;
u8 nameLength;
u16 name[ MB_USER_NAME_LENGTH];
} MBUserInfo; /* 22byte */
This structure defines the style of user data used in the multi-boot process of both parent and child.
The meaning of each member is as follows.
| Member | Meaning |
favoriteColor |
The color set number showing the player's favorite color. |
playerNo |
The player number. Parent is fixed at 0. Child is 1–15. (Note that this has been changed from NITRO-SDK 2.0 PR5 and older versions.) |
nameLength |
The length of player nicknames. Assigns the number of characters available for names. |
name |
The player nickname.
Specifies by nameLength the number of characters available within MB_USER_NAME_LENGTH. You can use special characters defined in UTF-16LE and IPL. Basically, this sets the name obtained from the system. |
11/02/2004 Matched the structure definition to the header file, added to the name description.
08/09/2004 Initial version.