#include <dwc.h>
DWCState DWC_GetState( void );
Gets the internal status of the DWC FriendsMatch Library(for debugging).
Use the acquired value only for debugging.
This function is for debugging, but it also works with the libraries of the final version of the ROM (FINALROM).
None.
DWC_STATE_INIT |
Initial state. |
DWC_STATE_AVAILABLE_CHECK |
Checks whether the GameSpy server is in an available state after the DWC_LoginAsync function has been called. |
DWC_STATE_LOGIN |
Connecting to the Nintendo Wi-Fi Connection server after the DWC_LoginAsync function has been called. |
DWC_STATE_ONLINE |
Connection to a Nintendo Wi-Fi Connection server has been established. |
DWC_STATE_UPDATE_SERVERS |
Running friend roster synchronous operations after the DWC_UpdateServersAsync function has been called. |
DWC_STATE_MATCHING |
Currently matchmaking. |
DWC_STATE_CONNECTED |
Matchmaking completed. |
DWC_InitFriendsMatch
DWC_ShutdownFriendsMatch
DWC_LoginAsync
DWC_UpdateServersAsync
2006/01/31 Set up a link to the FriendsMatch Library and deleted the terminology description.
2005/12/16 Initial version.
CONFIDENTIAL