#include <dwc.h>
BOOL DWC_SetupGameServerAsync(
u8 maxEntry,
DWCMatchedSCCallback matchedCallback,
void* matchedParam,
DWCNewClientCallback newClientCallback,
void* newClientParam );
This function is retained to maintain compatibility with older versions. Use the DWC_SetupGameServer function because it has the exact same contents.
2006/06/20 Removed the description for arguments and more.
2005/12/16 Added a description of the old specification function.
2005/11/07 Made revisions.
2005/07/22 Initial version.
CONFIDENTIAL