#include <dwc.h>
BOOL DWC_ConnectToGameServerAsync(
int serverIndex,
DWCMatchedSCCallback matchedCallback,
void* matchedParam,
DWCNewClientCallback newClientCallback,
void* newClientParam );
This function specifies and connects to the server DS that the friend roster index connected to. The server DS waits for a connection from a client DS after calling the DWC_SetupGameServer function in this server-client matchmaking. If DWC_ProcessFriendsMatch is called continuously after this function is called, the matchmaking process continues. If the matchmaking results in success, error, or cancellation, the matchmaking completion callback is called.
If a new client DS attempts to connect to the server DS after a connection with the server DS is established, a new connection client notification callback is called. Also, once the new connection client's connection operation has completed, the matchmaking end callback is called again.
serverIndex |
Friend roster index on the destination server DS. |
matchedCallback |
Pointer to the connection complete callback function. This is called for each person connected. |
matchedParam |
Parameter for the connection completion callback. |
newClientCallback |
The pointer to the new connection client notification callback function. |
newClientParam |
Parameter for the new-connection client notification callback. |
TRUE |
The process starts. The results are indicated via the callback function. |
FALSE |
Not a good state for calling this function. |
DWC_SetupGameServer
DWC_SetupGameServerAsync
DWCMatchedSCCallback
DWCNewClientCallback
DWC_ProcessFriendsMatch
2005/12/16 Described the function in detail. Corrected errors in Return Values.
2005/11/07 Revisions.
2005/07/22 Initial version.
CONFIDENTIAL