#include <dwc.h>
DWCIngamesnCheckResult DWC_GetIngamesnCheckResult( void );
Finally, gets the check result of the in-game screen name (name used by the player in the game) that is sent to the authentication server with the DWC_LoginAsync function. Call this after a connection is successfully made to the Nintendo Wi-Fi Connection.
The authentication server checks whether the in-game screen name sent to the authentication server with the DWC_LoginAsync function is inappropriate for the Nintendo Wi-Fi Connection.
For more about using this check's result, see the Nintendo Wi-Fi Connection Programming Guidelines.
None.
DWC_INGAMESN_NOT_CHECKED |
Not checked by the authentication server. |
DWC_INGAMESN_VALID |
Not determined to be inappropriate by the authentication server. |
DWC_INGAMESN_INVALID |
Was determined to be inappropriate by the authentication server. |
2006/03/27 Revised the note about the level of priority.
2005/12/26 Initial version.
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