#include <dwc.h>
BOOL DWC_NASLoginAsync(void);
This function performs authentication using the Nintendo Authentication Server and connects to the Nintendo Wi-Fi Connection. After calling this function, call DWC_NASLoginProcess to continue.
Before this function is called, a connection to the Internet must be established.
There is no need to call this function when the FriendsMatch Library is used: the same type of processing is performed by the DWC_LoginAsync function.
None.
TRUE |
The authentication process has started. |
FALSE |
The authentication process could not start. |
DWC_NASLoginProcess
FriendsMatch Library
DWC_LoginAsync
2006/07/24 Revised the description.
2006/03/27 Revised the function name and added a cautionary note about usage.
2006/03/22 Initial version.
CONFIDENTIAL