#include <dwc.h>
BOOL DWC_CancelMatching(void);
This function cancels the matchmaking in progress.
The cancel process completes inside this function, and a matching completion callback function (DWCMatchedCallback or DWCMatchedSCCallback) is called. In this case, the cancel argument of the callback function is TRUE.
To check whether cancellation is currently possible, use DWC_IsValidCancelMatching .
None.
TRUE |
The cancel process succeeded. |
FALSE |
An error is being generated or execution is impossible because matchmaking is not in progress or cancellation is already under way. |
DWC_ConnectToAnybodyAsync
DWC_ConnectToFriendsAsync
DWC_SetupGameServer
DWC_ConnectToGameServerAsync
2005/12/16 Revisions.
2005/11/07 Initial version.
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