#include <dwc.h>
typedef void (*DWCNewClientCallback)( int index, void* param );
During server-client matchmaking with a friend, this function is called when a new connection with another client DS starts on the mesh network to which the local DS belongs.
This callback function can be set using DWC_SetupGameServer or DWC_ConnectToGameServerAsync.
index |
Friend roster index of the newly connected client DS. -1 if the newly connected client is not a friend. |
param |
Parameter for the callback specified by DWC_SetupGameServer or DWC_ConnectToGameServerAsync. |
None.
DWC_SetupGameServer
DWC_ConnectToGameServerAsync
2005/12/16 Added a description of the callback set function.
2005/11/01 Initial version.
CONFIDENTIAL