#include <dwc.h>
int DWC_GetMOMinCompState( u64* time );
This function gets current status when the option to complete matchmaking with fewer than the specified number of players has been set.
If peer matchmaking does not complete within a specified time, this option allows it to complete with fewer than the specified number of players set by DWC_ConnectToAnybodyAsync or DWC_ConnectToFriendsAsync. The option to allow peer matchmaking to continue with fewer than the specified number of players, after a specified timeout period has elapsed, is enabled by calling the DWC_SetMatchingOption function.
This function can retrieve information as to whether the optional timeout limit has been exceeded. It can also retrieve the time elapsed since the start of matchmaking.
time |
Pointer to u64 to receive the time elapsed in milliseconds since the commencement of peer matchmaking. If not required, specify NULL. |
0 |
Within the optional timeout time. |
1 |
Optional timeout time has been exceeded. Matchmaking may complete with fewer than the specified number of players. |
-1 |
Matchmaking option is either not set or is disabled. |
DWC_SetMatchingOption
DWC_ConnectToAnybodyAsync
DWC_ConnectToFriendsAsync
2005/12/16 Initial version.
CONFIDENTIAL