DWC Library Constants

Definitions


#include <dwc.h>

#define   DWC_STATUS_OFFLINE                    0
#define   DWC_STATUS_ONLINE                     1
#define   DWC_STATUS_PLAYING                    2
#define   DWC_STATUS_MATCH_ANYBODY              3
#define   DWC_STATUS_MATCH_FRIEND               4
#define   DWC_STATUS_MATCH_SC_CL                5
#define   DWC_STATUS_MATCH_SC_SV                6
    
#define   DWC_STATE_INIT                        0
#define   DWC_STATE_AVAILABLE_CHECK             1
#define   DWC_STATE_LOGIN                       2
#define   DWC_STATE_ONLIN                       3
#define   DWC_STATE_UPDATE_SERVERS              4
#define   DWC_STATE_MATCHING                    5
#define   DWC_STATE_CONNECTED                   6

				

Friend Communication Status

DWC_STATUS_OFFLINE Offline (indicates that the DWC is offline or that friendship with the partner has not yet been established).
DWC_STATUS_ONLINE Online (logged in to a Wi-Fi Connection server).
DWC_STATUS_PLAYING In-game (after matchmaking has completed).
DWC_STATUS_MATCH_ANYBODY In connect-to-anybody peer matchmaking.
DWC_STATUS_MATCH_FRIEND In connect-to-friends peer matchmaking.
DWC_STATUS_MATCH_SC_CL Client DS undergoing server-client matchmaking.
DWC_STATUS_MATCH_SC_SV Server DS undergoing server-client matchmaking.

DWC Library States

DWC_STATE_INIT Initial state.
DWC_STATE_AVAILABLE_CHECK Checking game availability state.
DWC_STATE_LOGIN Logging in.
DWC_STATE_ONLINE Login completed and online.
DWC_STATE_UPDATE_SERVERS Currently in the friend roster synchronization process.
DWC_STATE_MATCHING Currently matchmaking.
DWC_STATE_CONNECTED Matching has completed, and a mesh network has been created.

Revision History

2006/01/18 Revised the description of DWC_STATE_UPDATE_SERVERS.
2005/12/16 Deleted the error constant from the results of initialization process.
2005/07/22 Initial version.


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