#include <dwc.h>
void DWC_ProcessFriendsMatch( void );
This function carries out communication processing. In the application, first call the DWC_InitFriendsMatch function to initialize the FriendsMatch Library. After the login process starts (through a call the DWC_LoginAsync function), be sure to call this function approximately once per game frame while connecting to the network.
Because the friend roster may update, this function must be called after login completes, even if the application has no intentional network processes (for example, while starting a connection to another host).
To process errors that occur within this function, after calling this function, obtain the error status using the DWC_GetLastErrorEx function; if necessary, display an error code in addition to an error message.
When not using the FriendsMatch Library, be sure to call DWC_UpdateConnection in place of this function.
None.
None.
DWC_InitFriendsMatch
DWC_LoginAsync
DWC_ShutdownFriendsMatch
DWC_GetLastErrorEx
DWC_UpdateConnection
2006/07/24 Corrected errors.
2006/07/03 To the description, added an explanation about the FriendsMatch Library not being used.
2006/01/31 Inserted the term "FriendsMatch Library" into the description.
2005/12/16 Added a description about the error check recommendation.
2005/10/26 Revisions.
2005/07/22 Initial version.
CONFIDENTIAL