#include <dwc.h>
BOOL DWC_SetupGameServerAsync(
u8 maxEntry,
DWCMatchedSCCallback matchedCallback,
void* matchedParam,
DWCNewClientCallback newClientCallback,
void* newClientParam );
This function is retained to maintain compatibility with older versions. Please use the function DWC_SetupGameServer as it has the exact same contents.
2006/06/20 Deleted the description of the arguments, etc.
2005/12/16 Added a description that this function is from an older specification
2005/11/07 Made revisions
2005/07/22 Initial version
CONFIDENTIAL