| ID | A value, which each message has for all messages. It is treated as a string. | |
| Group | Message can be separated into some groups. One message resources always matches with one group. | |
| Language attribute |
An attribute data, which is attached to each of message languages. There are 5 attributes: font, magnification, the space between letters, width, number of lines. These are added at the same time with message language. |
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| System attribute |
Attribute data, which are prepared by system as a corresponding data for each message. There are four attributes: ID, group, comment, and delete. |
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| Tag |
Control code, which are inserted between messages. There is a system tag, which are defined by the system and user tag, that can be defined for each game. |
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| Tag parameter | Data, which are added to a tag that will be inserted. You can define up to 8 parameters in user tag. Input parameter, when inserting tag. | |
| Tag file | File which defines tag. Extension is .gmt. | |
| Message color | Colors used for messages. Up to 256 colors can be registered. You can also output it as message color resource(*.bmc). | |
| Message file | File for editing, which are being used in message editor. Extension is .gmm. | |
| Message resource | A binary format file, which are used in the game. Extension is .bmg. It is made per group. | |
| Message language | Language for message data that is going to be made. When translating text, please add message language for each language. | |
| User attribute | Attribute, that can be added to each message. You can select from numerical value/list/string. | |