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Glossary


ID A value, which each message has for all messages. It is treated as a string.
Group Message can be separated into some groups. One message resources always matches with one group.
Language attribute An attribute data, which is attached to each of message languages.
There are 5 attributes: font, magnification, the space between letters, width, number of lines. These are added at the same time with message language.
System attribute Attribute data, which are prepared by system as a corresponding data for each message.
There are four attributes: ID, group, comment, and delete.
Tag Control code, which are inserted between messages.
There is a system tag, which are defined by the system and user tag, that can be defined for each game.
Tag parameter Data, which are added to a tag that will be inserted. You can define up to 8 parameters in user tag.
Input parameter, when inserting tag.
Tag file File which defines tag. Extension is .gmt.
Message color Colors used for messages. Up to 256 colors can be registered. You can also output it as message color resource(*.bmc).
Message file File for editing, which are being used in message editor. Extension is .gmm.
Message resource A binary format file, which are used in the game. Extension is .bmg. It is made per group.
Message language Language for message data that is going to be made. When translating text, please add message language for each language.
User attribute Attribute, that can be added to each message. You can select from numerical value/list/string.