#include <nnsys/g3d/util.h>
void
NNS_G3dResDefaultRelease(
void* pResData
);
pResData | Pointer to the resource. |
None.
Performs the normal clean-up processes necessary before de-allocating the region of the G3D resource designated by pResData
. If the G3D resource is model data (.nsbmd
) or texture data (.nsbtx
), this function performs the de-allocation process for the regions used by the texture and the palette. On all other data, no processing is performed.
This function does not de-allocate the memory region indicated by pData
. The user must perform that.
2007/05/17 Corrected mistakes.
2004/08/02 Initial version.
CONFIDENTIAL