#include <nnsys/g3d/util.h>
int
NNS_G3dLocalOriginToScrPos(
int* px,
int* py
);
px | Pointer to the x coordinate on the screen |
py | Pointer to the y coordinate on the screen |
Returns 0
if *px
and *py
are inside the viewport. Returns -1 if they are outside of the viewport.
Looks for the position on the screen of the local coordinate system's origin. The current position coordinate matrix and the current projection matrix must be appropriately configured. Even if the return value is -1, values are stored in *px
and *py
and can be used as a directional guide. When applying a horizontal offset to the 3D plane by using the Nitro-SDK G3X_SetHOffset
function, it is necessary to move the obtained x
coordinate by the amount of the offset.
NNS_G3dWorldPosToScrPos
, NNS_G3dScrPosToWorldLine
2004/11/01 Initial version.
CONFIDENTIAL