NNS_G3D_SBC_BBY

Command Format

Offset (bytes) Description for NNS_G3D_SBCFLG_000
0 NNS_G3D_SBC_BBY | NNS_G3D_SBCFLG_000
1 The node ID of a node that is targeted for Y-axis billboard transformation.
Offset (bytes) Description for NNS_G3D_SBCFLG_001
0 NNS_G3D_SBC_BBY | NNS_G3D_SBCFLG_001
1 The node ID of a node that is targeted for Y-axis billboard transformation.
2 The ID of the matrix stack where calculation results are stored.
Offset (bytes) Description for NNS_G3D_SBCFLG_010.
0 NNS_G3D_SBC_BBY | NNS_G3D_SBCFLG_010
1 The node ID of a node that is targeted for Y-axis billboard transformation.
2 The ID of the matrix stack to be restored before calculation.
Offset (bytes) Description for NNS_G3D_SBCFLG_011.
0 NNS_G3D_SBC_BBY | NNS_G3D_SBCFLG_011
1 The node ID of a node that is targeted for Y-axis billboard transformation.
2 The ID of the matrix stack where calculation results are stored.
3 The ID of the matrix stack to be restored before calculation.

Description

The NNS_G3D_SBC_BBY command performs Y–axis billboard conversion on the Position/Vector matrix. By default, this command calls the NNSi_G3dFuncSbc_BBY function found in sbc.c. This function internally performs the following processes:

  1. Restores the Position/Vector matrix to the current matrix from the matrix stack (depending on command variations).
  2. Checks the timing A callback. Callbacks in this position are convenient when substituting the Y–axis billboard conversion calculations to the callback function. You can skip processing until the next callback by setting the NNS_G3D_RSFLAG_SKIP flag in the NNS_G3dRS structure in the callback function.
  3. Performs the Y–axis billboard conversion calculation and sets the calculation results in the current matrix of the Position/Vector matrix.
  4. Checks the timing C callback. Callbacks in this position are used when performing some sort of operation after this command finishes.
  5. Stores the Position/Vector matrix from the current matrix to the matrix stack (depending on command variations).


Timing for Calling a Callback Function Usage
NNS_G3D_SBC_CALLBACK_TIMING_A When you want a user program to do the material calculation.
NNS_G3D_SBC_CALLBACK_TIMING_B When you want a user program to manipulate material calculation results.
NNS_G3D_SBC_CALLBACK_TIMING_C When you want to insert some process after this command ends.


Option Flag Operation
NNS_G3D_SBCFLG_000 Y-axis billboard-transforms the current matrix. Does not store calculation results in the matrix stack.
NNS_G3D_SBCFLG_001 Y-axis billboard-transforms the current matrix. Then stores calculation results in the matrix stack.
NNS_G3D_SBCFLG_010 Restores from a matrix stack and then Y-axis billboard-transforms. Does not store calculation results in the matrix stack.
NNS_G3D_SBCFLG_011 Restores from a matrix stack and then Y-axis billboard-transforms. Then stores the calculation results in the matrix stack.

See Also

Revision History

2004/10/14 Added description.
2004/08/02 Initial version.


CONFIDENTIAL