#include <nnsys/g3d/model.h>
void NNS_G3dMdlUseMdlDiff(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlAmb(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlSpec(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlEmi(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlLightEnableFlag(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlPolygonMode(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlCullMode(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlPolygonID(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlAlpha(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlFogEnableFlag(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlDepthTestCond(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdl1Dot(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlFarClip(NNSG3dResMdl* pMdl);
void NNS_G3dMdlUseMdlXLDepthUpdate(NNSG3dResMdl* pMdl);
pMdl | Pointer to the model resource |
None.
These functions configure rendering of the model specified by pMdl
to use the values set inside the model resource.
NNS_G3dMdlUseMdlDiff |
Specify use of the diffuse color set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlAmb |
Specify use of the ambient color set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlSpec |
Specify use of the specular color set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlEmi |
Specify use of the emission color set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlLightEnableFlag |
Specify use of the light-enable flag set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlPolygonMode |
Specify use of the polygon mode set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlCullMode |
Specify use of the cull mode set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlPolygonID |
Specify use of the polygon ID set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlAlpha |
Specify use of the alpha value set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlFogEnableFlag |
Specify use of the fog-enable flag set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlDepthTestCond |
Specify use of the depth-test condition set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdl1Dot |
Specify use of the specification for displaying 1-dot polygons that is set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlFarClip |
Specify use of the setting for displaying polygons that intersect with the FAR clip plane that is set separately for each individual material inside the model resource. |
NNS_G3dMdlUseMdlXLDepthUpdate |
Specify use of the enable flag for updating the depth value of translucent polygons that is set separately for each individual material inside the model resource. |
2004/10/12 Initial version.
CONFIDENTIAL