#include <nnsys/g3d/kernel.h>
void
NNS_G3dRenderObjSetBlendFuncVis(
NNSG3dRenderObj* pRenderObj,
NNSG3dFuncAnmBlendVis func
);
pRenderObj | Pointer to the NNSG3dRenderObj structure. |
func | Pointer to the blend function of the visibility calculation results. |
None.
Configures the visibility calculation results' blend function in the rendering object. The blend function configured here is called from G3D when rendering with the NNS_G3dDraw
function. Because the default blend function is set in the rendering object when the rendering object is initialized, there is no need to call this function when using the default blend function.
2004/10/20 Initial version.
CONFIDENTIAL