#include <nnsys/g3d/kernel.h>
void
NNS_G3dRenderObjAddAnmObj(
NNSG3dRenderObj* pRenderObj,
NNSG3dAnmObj* pAnmObj
);
pRenderObj | Pointer to the NNSG3dRenderObj structure. |
pAnmObj | Pointer to the NNSG3dAnmObj structure. |
None.
Appends the animation object designated by pAnmObj
to the rendering object designated by pRenderObj
. By appending the animation object to the rendering object, animation will be played during rendering.
This function references the header information stored in the animation object, then appends the animation object to the appropriate list from among the three types of lists that the rendering object has: the material animation list, the joint animation list, and the visibility animation list.
2004/08/02 Initial version.
CONFIDENTIAL